SimpleTombstone/src/main/java/com/simpletombstone/SimpleTombstone.java

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package com.simpletombstone;
import net.fabricmc.api.ModInitializer;
import net.fabricmc.loader.api.FabricLoader;
import net.fabricmc.api.EnvType;
import net.minecraft.block.*;
import net.minecraft.block.entity.BlockEntityType;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.registry.Registries;
import net.minecraft.registry.Registry;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import net.minecraft.block.entity.ChestBlockEntity;
import net.minecraft.item.ItemStack;
// 新增导入语句
import net.fabricmc.fabric.api.entity.event.v1.ServerPlayerEvents;
public class SimpleTombstone implements ModInitializer {
public static final String MOD_ID = "simple-tombstone";
public static final Logger LOGGER = LoggerFactory.getLogger(MOD_ID);
// 自定义墓碑方块
public static final Block LOOT_CHEST = Blocks.CHEST; // 修改为原版箱子
@Override
public void onInitialize() {
// 将事件注册移到服务端环境判断块内
if (FabricLoader.getInstance().getEnvironmentType() == EnvType.SERVER) {
ServerPlayerEvents.ALLOW_DEATH.register((player, damageSource, damageAmount) -> {
createTombstoneForMixin(player);
player.getInventory().clear(); // 需要手动清空背包
return false; // 阻止物品掉落
});
LOGGER.info("服务端初始化完成");
} else {
LOGGER.info("客户端初始化完成");
}
}
/**
* Mixin 调用在玩家死亡时创建物品箱
*/
public static void createTombstoneForMixin(ServerPlayerEntity player) {
BlockPos deathPos = player.getBlockPos();
World world = player.getWorld();
// 检查位置是否为空
if (!world.isAir(deathPos)) {
return;
}
// 放置箱子方块
world.setBlockState(deathPos, LOOT_CHEST.getDefaultState());
// 存储物品到箱子
if (world.getBlockEntity(deathPos) instanceof ChestBlockEntity chestEntity) {
for (int i = 0; i < player.getInventory().size(); i++) {
ItemStack stack = player.getInventory().removeStack(i, Integer.MAX_VALUE);
if (!stack.isEmpty()) {
chestEntity.setStack(i,stack);
}
}
}
// 发送消息和日志
player.sendMessage(Text.of("A loot chest has been placed at " + deathPos.toShortString()), false);
LOGGER.info("为玩家 {} 在 {} 创建了物品箱。", player.getName().getString(), deathPos.toShortString());
}
}