feat(components/run-code): add code execution with loading state
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@ -1,6 +1,11 @@
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"use client";
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import { cn } from "@/lib/utils";
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import { PlayIcon } from "lucide-react";
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import { useState } from "react";
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import { judge } from "@/app/actions/judge";
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import { Button } from "@/components/ui/button";
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import { LoaderCircleIcon, PlayIcon } from "lucide-react";
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import { useCodeEditorState } from "@/store/useCodeEditor";
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interface RunCodeProps {
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className?: string;
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@ -10,14 +15,44 @@ export default function RunCode({
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className,
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...props
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}: RunCodeProps) {
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const { language, editor } = useCodeEditorState();
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const [isLoading, setIsLoading] = useState<boolean>(false);
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const handleJudge = async () => {
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if (!editor) return;
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const code = editor.getValue() || "";
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setIsLoading(true);
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try {
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const judgeResult = await judge(language, code);
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console.log(judgeResult);
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} catch (error) {
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console.error("Error occurred while judging the code:");
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console.error(error);
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} finally {
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setIsLoading(false);
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}
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};
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return (
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<Button
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{...props}
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variant="secondary"
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className={cn("h-8 px-3 py-1.5", className)}
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onClick={handleJudge}
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disabled={isLoading}
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>
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<PlayIcon className="-ms-1 opacity-60" size={16} aria-hidden="true" />
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Run
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{isLoading ? (
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<LoaderCircleIcon
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className="-ms-1 opacity-60 animate-spin"
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size={16}
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aria-hidden="true"
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/>
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) : (
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<PlayIcon className="-ms-1 opacity-60" size={16} aria-hidden="true" />
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)}
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{isLoading ? "Running..." : "Run"}
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</Button>
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);
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}
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